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class BeamEffect

Defined in:  TSEffects.h
The BeamEffect class represents a polyboard beam effect node in a world.
Definition

class BeamEffect : public Effect

Constructor

BeamEffect(float radius, float height, const ColorRGBA& color, const char *textureName = nullptr);

Parameters
radius The radius of the beam.
height The height (or length) of the beam.
color The color of the beam.
textureName The name of the texture applied to the beam.
Description


Base Classes
Effect A beam effect is a specific type of effect.
See Also

BeamEffectObject