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class BeamEffectObject

Defined in:  TSEffects.h
The BeamEffectObject class encapsulates data pertaining to a polyboard beam effect.
Definition

class BeamEffectObject : public EffectObject

Constructor

BeamEffectObject(float radius, float height, const ColorRGBA& color, const char *textureName = nullptr);

Parameters
radius The radius of the beam.
height The height (or length) of the beam.
color The color of the beam.
textureName The name of the texture applied to the beam.
Description


Base Classes
EffectObject A BeamEffectObject is an object that can be shared by multiple beam effect nodes.
See Also

BeamEffect