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class FireEffectObject

Defined in:  TSEffects.h
The FireEffectObject class encapsulates data pertaining to a procedural fire effect.

class FireEffectObject : public EffectObject

Member Functions
FireEffectObject::GetFireRadius Returns the fire radius.
FireEffectObject::SetFireRadius Sets the fire radius.
FireEffectObject::GetFireHeight Returns the fire height.
FireEffectObject::SetFireHeight Sets the fire height.
FireEffectObject::GetFireIntensity Returns the fire animation intensity.
FireEffectObject::SetFireIntensity Sets the fire animation intensity.
FireEffectObject::GetFireSpeed Returns the fire animation speed.
FireEffectObject::SetFireSpeed Sets the fire animation speed.
FireEffectObject::GetFireTextureName Returns the name of the fire texture.
FireEffectObject::SetFireTextureName Sets the name of the fire texture.

FireEffectObject(float radius, float height, float intensity, int32 speed, const char *textureName);

radius The radius of the fire.
height The height of the fire.
intensity The fire animation intensity.
speed The fire animation speed.
textureName The name of the fire texture.

Base Classes
EffectObject A FireEffectObject is an object that can be shared by multiple fire effect nodes.
See Also