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struct FireParticle

Defined in:  TSParticles.h
The FireParticle structure extends the Particle structure and contains extra state information for a fire particle.

struct FireParticle : Particle

Data Members
float       intensity; The fire animation intensity.
Vector2D    noiseOffset; A random offset used when accessing the noise texture to give each flame a unique appearance.
Vector2D    noiseVelocity[3]; A set of three noise texture coordinate velocities.
The FireParticle structure, or a subclass of this structure, must be used in the particle pool assigned to a FireParticleSystem effect.
Base Classes
Particle The FireParticle structure extends the Particle structure.