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class InfinitePointParticleSystem

Defined in:  TSParticles.h
The InfinitePointParticleSystem class represents an infinite point-based particle system node in a world.
Definition

class InfinitePointParticleSystem : public ParticleSystem

Constructor

InfinitePointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);

Parameters
type The type of particle system.
pool The particle pool from which this effect creates particles.
textureName The name of the texture map to use. If this is nullptr, then the default particle texture is used.
Description
The InfinitePointParticleSystem class is the base class for all point-based particle effects that are rendered at infinity.
Base Classes
ParticleSystem An InfinitePointParticleSystem node is a specific type of particle system.
See Also

ParticlePool

Particle