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class LineParticleSystem

Defined in:  TSParticles.h
The LineParticleSystem class represents a line-based particle system node in a world.
Definition

class LineParticleSystem : public ParticleSystem

Constructor

LineParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);

Parameters
type The type of particle system.
pool The particle pool from which this effect creates particles.
textureName The name of the texture map to use. If this is nullptr, then the default particle texture is used.
Description
The LineParticleSystem class is the base class for all line-based particle effects.
Base Classes
ParticleSystem A LineParticleSystem node is a specific type of particle system.
See Also

ParticlePool

Particle