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class PointParticleSystem

Defined in:  TSParticles.h
The PointParticleSystem class represents a point-based particle system node in a world.
Definition

class PointParticleSystem : public ParticleSystem

Constructor

PointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);

Parameters
type The type of particle system.
pool The particle pool from which this effect creates particles.
textureName The name of the texture map to use. If this is nullptr, then the default particle texture is used.
Description
The PointParticleSystem class is the base class for all point-based particle effects.
Base Classes
ParticleSystem A PointParticleSystem node is a specific type of particle system.
See Also

ParticlePool

Particle