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class TexcoordPointParticleSystem

Defined in:  TSParticles.h
The TexcoordPointParticleSystem class represents an infinite point-based particle system node with animated texture coordinates in a world.
Definition

class TexcoordPointParticleSystem : public ParticleSystem

Constructor

TexcoordPointParticleSystem(ParticleSystemType type, ParticlePoolBase *pool, const char *textureName = nullptr);

Parameters
type The type of particle system.
pool The particle pool from which this effect creates particles. The particles in this pool must use the TexcoordParticle structure.
textureName The name of the texture map to use. If this is nullptr, then the default particle texture is used.
Description
The TexcoordPointParticleSystem class is the base class for all point-based particle effects that have animated texture coordinates.
Base Classes
ParticleSystem A TexcoordPointParticleSystem node is a specific type of particle system.
See Also

ParticlePool

TexcoordParticle