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class NormalTextureAttribute

Defined in:  TSAttributes.h
The NormalTextureAttribute class represents the material attribute for a normal texture map.
Definition

class NormalTextureAttribute final : public TextureAttribute

Constructor

explicit NormalTextureAttribute(const char *name);

explicit NormalTextureAttribute(Texture *texture);

NormalTextureAttribute(const TextureHeader *header, const void *image = nullptr);

Parameters
name The name of the texture map to load.
texture The texture object to use.
header A texture header from which to construct a new texture object.
image A pointer to a texture image that is used if the texture header does not specify an offset to an image.
Description
The NormalTextureAttribute class represents the material attribute for a normal texture map. The normal texture map is applied during each lighting pass and is also used for environment-mapped bump mapping.

See the TextureAttribute class for a description of the differences among the various constructors.
Base Classes
TextureAttribute All attributes using a texture map are subclasses of TextureAttribute.