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class JoystickDevice

Defined in:  TSInput.h
Encapsulates a joystick device (desktop only).
Definition

class JoystickDevice final : public InputDevice

Description
The JoystickDevice class encapsulates any generic gaming device, which includes joysticks, game pads, and genre-specific devices such as steering wheels and rudder pedals. This type of input device can exist only on desktop platforms.

The types of the input controls belonging to a joystick device can be rather diverse. Specific controls such as joystick axes or buttons should be located by examining the HID usage value assigned to each control, returned by the InputControl::GetInputControlHidUsage function.
Base Classes
InputDevice A JoystickDevice is a specific type of input device.
See Also

MouseDevice

KeyboardDevice

GameDevice

OrbisDevice

XboxDevice