CharacterControllerclass manages a basic character model.
class CharacterController : public RigidBodyController
||Returns the minimum ground cosine value.|
||Sets the minimum ground cosine value.|
||Returns a contact with the ground.|
||Sets the orientation of a character model.|
||The controller type.|
CharacterControllerclass is an extension of the
RigidBodyControllerclass, and it implements a small amount of functionality that is commonly needed for basic characters.
CharacterControllerclass expects its target node to have exact one
Shapesubnode. To faciliate robust and fast character physics, the character controller always keeps this shape in a fix32 orientation. The
CharacterController::SetCharacterOrientationfunction should always be used to change the direction in which the character faces.