Boneclass represents a skeletal component used by a skinnable mesh.
class Bone final : public Node
||Returns the transform from bone space to model space.|
||Returns the root node of the model to which a bone belongs.|
Bone(uint32 hash = 0);
||The hash value for the name of the bone node.|
Boneclass represents a single bone in a skeleton used by a skinnable mesh. An entire skeleton is typically composed of many bones arranged in a transform hierarchy.