BoxGeometryclass represents a box primitive node in a world.
class BoxGeometry final : public PrimitiveGeometry
BoxGeometry(const Vector3D& size);
||The size of the box.|
BoxGeometryclass represents a box primitive node in a world. In its local coordinate space, a box primitive has one of its corners at the origin, and the components of the
sizeparameter define the extents of the box in the positive x, y, and z directions.
When a new box geometry is created, the corresponding
BoxGeometryObjectis automatically created and referenced by the geometry node.
||A box is a specific type of primitive geometry.|