IndirectCameraclass represents an indirect camera node in a world.
class IndirectCamera : public FrustumCamera
IndirectCamera(float focal, float aspect, const Transform4D& transform, const Vector4D& clipPlane);
||The focal length of the perspective projection. This determines the field of view.|
||The aspect ratio of the projection. This is normally the ratio between the height and the width of the viewport.|
||The world-space indirect transform. This is applied to the camera's world transform.|
||The world-space geometric clipping plane.|
||An indirect camera is a special type of frustum camera.|