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class IndirectCamera

Defined in:  TSCameras.h
The IndirectCamera class represents an indirect camera node in a world.
Definition

class IndirectCamera : public FrustumCamera

Constructor

IndirectCamera(float focal, float aspect, const Transform4D& transform, const Vector4D& clipPlane);

Parameters
focal The focal length of the perspective projection. This determines the field of view.
aspect The aspect ratio of the projection. This is normally the ratio between the height and the width of the viewport.
transform The world-space indirect transform. This is applied to the camera's world transform.
clipPlane The world-space geometric clipping plane.
Description


Base Classes
FrustumCamera An indirect camera is a special type of frustum camera.
See Also

IndirectCameraObject