Release Notes for Version 2.2
From Tombstone Engine Wiki
- When the
GL_NV_alpha_to_coverage_dither_controlextension is available, the engine now disables dithering for alpha to coverage rendering. This gets rid of the unsightly dot pattern sometimes visible in dense alpha-tested vegetation.
- Added a scale factor to the animation importer so that external animations could be matched to a scaled model.
- Fixed a problem that would cause the skeleton to be drawn incorrectly.
- Fixed a problem that could cause scenes exported from 3DS Max to be imported with the wrong transforms applied.